ABOUT ME

In 2005 I graduated from Ravensbourne College with a BA (Hons) in Product and furniture design, using 3D visualisation techniques to help aid in the design process. From here my interest grew further in the visualization field, I sought work experience at Hayes Davidson 2006 where I quickly became a middleweight artist. It was here I developed my skill set working on projects like Doon St and HL23 developments. 2 Years on I decided to leave Hayes Davidson to work exclusively on a body of work geared towards the entertainment industry (where my passion lies). Thank you for visiting my site, I hope you enjoy my work.
If you would like to contact me please send an email to
Ravinder Sembi
ravindersembi[at]gmail[dot]com
3D Modeler / Texture Artist
Skills
Modeling, Texturing, Compositing, Rendering (mental ray) vray, Digital Lighting, Concepting,
Software
Zbrush, Mudbox, 3ds Max, Maya, Photoshop, Painter, Eyeon fusion, Nuke, UVlayout, Bodypaint 3D
Experience
Nexus Productions
London
3D MODELER / TEXTURE / LIGHTING ARTIST 04/10 – 05/10
Commercial directed by Minivegas
shot lead
modelling assets, texturing and lighting, setting up render passes,
working with compositors to complete shot
Picasso Pictures
London
3D MODELER / MATTE PAINTER 02/10 – 04/10
worked on O2 commercial
modelling assets for commercials
texturing assets props
- 2D development look of characters concepts & matte painting
Taylor James
London
Middleweight CGI ARTIST 02/09 – 09/09
Covering print and television advertisements
Print
Concept development
Highly detailed execution required to produce thorough standard when working toward a high resolution finish
Working towards team goals in line with multiple departments, liaising at director level.
Broadcast Work
Modeling, texturing, lighting and compositing
Modeling props elements for shot by shot basis
Setting up multiple passesWorking towards a broadcast pipeline with allocated shots for a cohesive outcome.
Hayes Davidson
London
Middleweight 3D GRAPHIC ARTIST 01/06 - 02/08
Duties include working on architectural projects from commercial buildings to city plans. Operating closely with architect's on daily bases to create photo-real architecture representation of reality. Projects can be varied from verified views which are accurate images used for planning purposes. To marketing shots which are used to publicize and sell buildings. Responsibilities include lead artist on projects working closely with architect's going on site and meetings with city planners. Setting up compositions for views, creating a mood and look for the image advising clients to take an art direction for the project. Managing a team of artists when deadlines closed in and ensuring a high level of quality throughout the project was consistent. Experimented in composting techniques, creating a tweaked pipeline for the studio. Architectural clients include KPF, Renzo Piano, Allies Morrison, Foster + Partners, and Lifschutz Davidson Sandilands just to name a few.
Education
Ravensbourne College of Design and Communication
Chislehurst, kent
BA (Hons) Industrial Product Design 09/02 - 06/05
Developing awareness, skills and application across all fields of design, focusing on consumer interests and necessities. The course has great emphasis on research, detail and understanding of aesthetics sculptural design.
Awards
Israeli Civil Guard published in ballistic publishing EXOTIQUE 5 2009
On my way published in ballistic publishing EXPOSÉ 7 2009
Israeli Civil Guard editors choice front page at game-artist.net 2008
BMW concept car published in ballistic publishing EXPOSÉ 5 2007
Icebreaker published in 3D world magazine 2005
Icebreaker image received CG Choice Award 2004
Icebreaker received 3D total award 2004
References available on request.
-Download resume-



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