ISRAELI CIVIL GUARD

This character is a Israeli Civil Guard Police officer. Character base was modeled in 3ds max then imported in zbrush exacted for normal maps, textured in photoshop, rendered in mental ray and unreal engine 3. All the views shown here are using the low-res model. This model has been featured on the front page at game-artist.net

Polycount for this character (including guns) in total is 14,983 tris the character is 10,957 tris, Gun 2,928 tris, glock pistol 1,098 tris.
texture map sizes ranging from 2048px to 512px

Israeli Civil Guard mr render


Corner Shot mr render


mr render

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UNREAL 3 ENGINE RENDERS

Images taken from Unreal engine 3 view port.

unreal 3 view

unreal 3 view

unreal 3 view

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Initial concept sketch of the character design painted in photoshop. Please click image to view higher-res

Concept sketch

Real time screen grab from 3d max viewport using directx shaders by jingwang. Please click image to view higher-res

3Dmax realtime shaders

Zbrush high-res sculpt of the character. Please click image to view higher-res

zbrush high-res sculpt

 

Wire frames, normal maps and texture map applied, tris of body 10,957. Please click image to view higher-res

wires

wires

Corner Shot Gun tris 2,928, Glock pistol tris 1,098 Please click image to view higher-res

Corner Shot Gun

Corner Shot Gun

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TEXTURE MAPS

Body texture map 2048px x 2048px diffuse, ambient occlusion, spec and normal maps

Texture map 2048px

Gun texture map 1024px x 1024px diffuse, ambient occlusion,spec and normal maps

Gun texture map 1024px

Pistol texture map 512px x 512px diffuse, ambient occlusion,spec and normal maps

Pistol texture map 512px

Hair texture map 512px x 512px diffuse and alpha map

hair texture map 512px

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© 2008, 2009 Ravinder Sembi.