PORTRAIT OF NORMAN

My inspiration behind this project came from a viper fish. I wanted to create a creature which looked as mean as a viper fish. Base mesh modeled in 3ds Max, hi-rez sculpt in Zbrush rendered with Mental Ray using displacement maps. Used photoshop to comp and paint in details like spit.

Norman open mouth


Norman front



Norman back

sep

CONCEPT SKETCHES

Initial concept sketch of the creature design. Beginning, refinement steps for modeling process.

concept sketch

concept sketch

concept painting

Wires and Zbrush model sculpted from concept sketch. Please click image to view higher-res
wires
zbush model

sep

TEXTURE MAPS

Diffuse texture map size is 6000px x 6000px converted to .map format for rendering with mental ray. Used UVLayout to unwrap UV's.

face diffuse texture map 6000px

Texture map @ 100% painted @ 6000px

exture map 100%

Gums texture map unwrapped

gums diffuse texture map 6000px

Texture map @ 100% painted @ 6000px

texture map 100%

-HOME | -NEWS | -PORTFOLIO | -ABOUT | -CONTACT
© 2008, 2009 Ravinder Sembi.